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This page is about the Ascendancy class. For the passive skill, see Juggernaut (passive skill). For the Ascendant passive skill, see Juggernaut (Ascendant passive).

The Juggernaut is an Ascendancy class for Marauders.

  • 2Passive skills

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Overview

The Juggernaut is the premier tank class, possessing endurance charge generation and bonuses, healthy boosts to armour and damage mitigation, and protection against slows and stuns. The tree also offers some offensive bonuses like accuracy and stun bonuses.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Armour, Attack Speed15% increased Armour
6% increased Attack Speed [1]
Armour, Endurance Charge Duration15% increased Armour
18% increased Endurance Charge Duration
Armour, Movement Speed15% increased Armour
4% increased Movement Speed [1]
Armour, Stun Duration15% increased Armour
20% increased Stun Duration on Enemies

Notable skills

The class has the following notable passive skills:

SkillModifiersPrerequisitePreceding Passive
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
10% increased Movement Speed
Cannot be Stunned
Armour, Movement Speed
+1000 to Accuracy Rating
1% increased Attack Speed per 200 Accuracy Rating
Gain Accuracy Rating equal to your Strength
30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds
30% increased Damage if you've dealt a Critical Strike in the past 8 seconds
Armour, Attack Speed
Armour received from Body Armour is doubled
5% reduced Damage taken
Regenerate 2% of Life per second
1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
Armour, Stun Duration
30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently
Armour, Endurance Charge Duration
8% increased Damage per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
6% increased Area of Effect per Endurance Charge
UnflinchingArmour, Stun Duration
8% reduced Elemental Damage taken while at Maximum Endurance Charges
1% additional Physical Damage Reduction per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
UnflinchingArmour, Endurance Charge Duration

Version history

VersionChanges
3.7.0
  • Unyielding now grants 8% increased damage per endurance charge (from 5%) and 6% increased area of effect per endurance charge (from 5%).
3.2.0
  • Unyielding now requires Unflinching.
  • Minor nodes behind Unflinching and Unrelenting changed from Armour, Attack Damage to Armour, Endurance Charge Duration.
  • Minor node behind Unyielding changed from Armour, Life Regeneration to Armour, Stun Duration.
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Contents

  • 3 Juggernaut Base Method Program Spreadsheet

Juggernaut Training Method Overview

Based upon Juggernaut Training Systems and Chad Wesley Smith, the Juggernaut Method incorporates significant amounts of submaximal work to build work capacity in the lifter without overly taxing the CNS. Not specific to powerlifting, the Juggernaut Method will help athletes of many disciplines get stronger.

Related: Inverted Juggernaut Method Spreadsheet

The spreadsheet below represents the basic 16 week cycle. Here’s a visual example of how the program’s different waves and phases are laid out, both images courtesy of Warrior Women.

Juggernaut Training Books

Trials In Tainted Space Void Juggernaut

If you want to really take your training to the next level, check out excellent literature below from Chad Wesley Smith.

Check out the Juggernaut Method 2.0 and Juggernaut Raw Squat Handbook ebooks on Amazon.

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Juggernaut Base Method Program Spreadsheet

The Juggernaut Base Method is available below via Google Sheets. Better than a PDF!

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Juggernaut Method Base Template Spreadsheet

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